EnRoute is capable of many things. One unique feature is something called Rapid Texture. Normally routing files are created by creating a relief. Detailed 3D reliefs often take a long time to route.
For the wainscot paneling in our new house we are using Rapid Texture. This feature in EnRoute uses the profile of a (large) bit to create the texture by following vector lines generated by EnRoute. The user first creates seed contours. Then by setting adjusting various perimeters (length, amptitude, jitter etc) the lines can be adjusted in controlled or random ways that effect the texture of the final panel. Panels are generated in mere minutes instead of many hours. The vectors are bent, both vertically and horizontally to create patterns for the tool path and resulting textures.
Here’s a few screen shots to show the vectors and controls inside EnRoute.
The seed vectors are shown in the first screen shot.
Here’s the vector lines generated by the rapid texture feature.
There are quite a number of things that can be adjusted… each one creating a different result.
And here’s a couple of sample panels of the result.