One of our current projects is one that will use pretty much every feature and technique we can muster including the four axis capabilities of the MultiCam. Textures, bevels, layers, fancy turning, indexing, and plenty of bits and pieces and lots more are used on the sign. Our client owns a small acreage, with buildings that evoke a Hobbit feel. They also liked old English pubs. They had named their property Lark Rise Horse House. Obviously a horse theme was needed. My first sketches nailed the basic concept.
My first presentation was based on these sketches. But once I got to see the property some small changes were in order.
The second version included the house number on the post.
The client reviewed the design and asked for a few small final revisions. I changed the banner shape and decoration and darkened the sign backgrounds as per their requests.
The sign background Was built up from a number of shapes.
I used the basic sign shape, combined with other shapes to build the sign. Using the offset line command was used to create the borders.
The lettering was next on the agenda. I decided to build it independently of the sign. I hand traced the concept sketch I had done, purposely leaving it rough. I knew from experience that this would create wonderful , aged letters when I used a bevelled relief. The letters will be gilded on the final sign. The various facets of the bevelled lettering make the gold really shine.
The lettering border was first. This was created as a simple offset. The relief was flat.
Then I selected both vectors and then modified the letter border with the bevelled lettering.
‘Horse House’ and the bottom triangle were created in a similar fashion. Next time I’ll be working on the background. The sign will be routed in three layers so it can easily be glued up around the welded steel frame.
After that I’ll start in on the fancy turned post – all to be done on our MultiCam. There’s lots of bits and pieces to this project. Stay tuned…
Published with permission from precisionboard.blogspot.com. Source.
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