Synergy Sign and Graphics Blog Archives - Page 8 of 10 - Coastal Enterprises
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Category: Synergy Sign and Graphics Blog
31 Oct
2014

Factory Street Pub and Grill. Part 1

Here it is. Factory Street Pub and Grill. This will be the first post in a series on how we fabricate signs here at Synergy. We’ll be walking you through the shop designs, welding, carving, lighting, painting, and install on this project. We took this design in front of a historical district review panel yesterday and everyone was floored

29 Oct
2014

Special Thanks to all of our new Partners and Sponsors.

We signed on with another Partner today. Modern Masters has been gracious enough to supply us all of the paints for our upcoming gear projects. We will be building 2 gears for Multicam and 1 gear for Coastal Enterprises . All three gears will be getting painted with Modern Masters Metallics and reactive paints. Modern Masters will also be featuring us in their ad materials throughout the coming year, so keep an eye out for us! We would like to send out a formal thanks to Robert and Denis @ Multicam, Greg @ Modern Masters, and Kellie @ Coastal Enterprises for acknowledging our work and helping us raise the bar in the sign industry

19 Sep
2013

T-Splines Tip – Panel Line Breaks

I figured I would do a quick little step by step on making panel line breaks with T-Splines.  The first thing is to make sure that you have an isocurve, or isocurve loop that follows the panel line break that you want.  This sometimes can be tricky – in the case of this windshield, I did the topology layout with this in mind.  Here’s the loop of isocurves that I want to form the break on – it’s the junction between the main body and the front windshield: Now just run tsBevel, the options I use for something like this are: Segments = 5, Positioning = Distance, Keep on Face = Yes, Retopo Snap = No.  You’ll need to play around a bit with the bevel distance, in this case I found that 0.09 worked nicely, but you’ll have to adjust it for each model, depending on size.  Here’s what you get: Now select the middle face loop , and set your drag mode to UVN: Now just push that face loop inwards using the normal (blue) arrow.  I like to do it numerically, so that I can make them consistent.  I used a value of -0.05 here, but again you’ll have to play around a bit for each application. Now just run tsMakeUniform.  You should do this after every change in topology.  In smooth mode you get this: It’s quick, it’s easy and it looks good.  Can’t beat that!      

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